On 1/01/11 4:55 PM, Guilherme Vieira wrote:
On Fri, Dec 31, 2010 at 4:08 PM, Andrei Alexandrescu
<seewebsiteforem...@erdani.org <mailto:seewebsiteforem...@erdani.org>>
wrote:
A discussion to which I think some of us could add value:
http://stackoverflow.com/questions/4516283/the-d-programming-language-for-game-development
Andrei
Lambert's answer says the compilers are definitely not bug-free and all,
but is it really that bad? In a medium-sized project, do the compiler
bugs really get all too frequent or something, and if so, is it simple
to find workarounds?
It's still quite bad atm. If you spent a whole day programming in D,
you'd probably find at least one compiler bug, especially if you have
optimisations enabled. You'll also probably find quite a lot of code
that is supposed to compile, but doesn't, and this isn't documented
anywhere (at least not in a useful way).
There's almost always workarounds, but that's not the problem. The
problem is trying to figure out whether the bug is in your code or the
compiler.
Because I guess, quite frankly... if Derelict works, I have nearly no
reason to keep doing C++. In fact, the ease of meta and generative
programming in D makes me wonder if it's not much easier make the game
engine in it.
Yes, Derelict is a very nice set of libraries :-)