On 1/01/11 4:55 PM, Guilherme Vieira wrote:
On Fri, Dec 31, 2010 at 4:08 PM, Andrei Alexandrescu
<seewebsiteforem...@erdani.org <mailto:seewebsiteforem...@erdani.org>>
wrote:

    A discussion to which I think some of us could add value:

    
http://stackoverflow.com/questions/4516283/the-d-programming-language-for-game-development

    Andrei


Lambert's answer says the compilers are definitely not bug-free and all,
but is it really that bad? In a medium-sized project, do the compiler
bugs really get all too frequent or something, and if so, is it simple
to find workarounds?

It's still quite bad atm. If you spent a whole day programming in D, you'd probably find at least one compiler bug, especially if you have optimisations enabled. You'll also probably find quite a lot of code that is supposed to compile, but doesn't, and this isn't documented anywhere (at least not in a useful way).

There's almost always workarounds, but that's not the problem. The problem is trying to figure out whether the bug is in your code or the compiler.

Because I guess, quite frankly... if Derelict works, I have nearly no
reason to keep doing C++. In fact, the ease of meta and generative
programming in D makes me wonder if it's not much easier make the game
engine in it.

Yes, Derelict is a very nice set of libraries :-)

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