Peter Alexander wrote:
On 1/01/11 4:55 PM, Guilherme Vieira wrote:
On Fri, Dec 31, 2010 at 4:08 PM, Andrei Alexandrescu
<seewebsiteforem...@erdani.org <mailto:seewebsiteforem...@erdani.org>>
wrote:
A discussion to which I think some of us could add value:
http://stackoverflow.com/questions/4516283/the-d-programming-language-for-game-development
Andrei
Lambert's answer says the compilers are definitely not bug-free and all,
but is it really that bad? In a medium-sized project, do the compiler
bugs really get all too frequent or something, and if so, is it simple
to find workarounds?
It's still quite bad atm. If you spent a whole day programming in D,
you'd probably find at least one compiler bug, especially if you have
optimisations enabled.
Optimiser-related bugs are very, very rare. Currently I know of only
three optimiser bugs (bug 5239 and bug 5364, and I can't reproduce
either test case on Windows; and bug 5100 "-O Degrades performance of
loop statements"). If there are any others, please report them, as they
get top priority.