On 4/4/2011 9:25 PM, Michel Fortin wrote:
On 2011-04-04 19:55:44 -0400, Adam Ruppe <destructiona...@gmail.com> said:

Michel Fortin wrote:
On the other hand, one thing that is missing right now, in D and in
most languages, is a standard way to display graphics.

Actually, I wrote something to do that last year, but I thought
it was too trivial to share.

What you do is just draw some RGB stuff to a big memory buffer. Then
you can save as bmp, png, or create a window to display it.

There was no interaction with the window, except closing it. You'd
pop up the window so the user can review the picture, then he closes
it and your program continues where it left off.

Changing it to allow some updating and interaction shouldn't be
too hard.

It worked for both win32 and x11, no libraries required.

Reminds me of David Simcha's plot2kill, which also has such a layer on
top of which it implements plot drawing.
<http://www.dsource.org/projects/plot2kill>


Right. Plot2kill defines an abstraction layer over the drawing functionality of a GUI library (lines, rectangles, text, etc.), so that the code for drawing a plot is strongly decoupled from the GUI library. So far this has proven successful on GtkD and DFL.

However, Plot2kill also defines a default plot window, which allows for things like saving the plot interactively, zooming in on subplots and, in the GtkD incarnation, customizing several aspects of the plot interactively. For this stuff, I didn't even try to abstract away the GUI library because it seemed self-evident to me that creating this massive and brittle an adapter layer was a bad idea, and the lesser of two evils would be to just write an independent default plot window for each library.

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