I really want to fix this--the current patch is frustrating to deal with--but I 
don't have the time yet. 

Sent from my iPhone

On Jun 29, 2011, at 12:40 AM, "Daniel Murphy" <yebbl...@nospamgmail.com> wrote:

> "Benjamin Thaut" <c...@benjamin-thaut.de> wrote in message 
> news:iud7qf$16jf$1...@digitalmars.com...
>> I just build dmd, druntime and phobos fromt the latest git revision (as 
>> druntime does not build with dmd 2.053). The game does build with it, but 
>> as soon as it starts a exception gets thrown in the GC which does not get 
>> cought by any of my catch blocks.
>> Maybe I did something wrong building dmd, is there a guide somewhere?
>> 
> 
> Recent changes have made allocating memory from the GC while a collection is 
> running (eg inside a class destructor) throw an exception.  Is it possible 
> your code is doing this? 
> 
> 

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