I really want to fix this--the current patch is frustrating to deal with--but I don't have the time yet.
Sent from my iPhone On Jun 29, 2011, at 12:40 AM, "Daniel Murphy" <yebbl...@nospamgmail.com> wrote: > "Benjamin Thaut" <c...@benjamin-thaut.de> wrote in message > news:iud7qf$16jf$1...@digitalmars.com... >> I just build dmd, druntime and phobos fromt the latest git revision (as >> druntime does not build with dmd 2.053). The game does build with it, but >> as soon as it starts a exception gets thrown in the GC which does not get >> cought by any of my catch blocks. >> Maybe I did something wrong building dmd, is there a guide somewhere? >> > > Recent changes have made allocating memory from the GC while a collection is > running (eg inside a class destructor) throw an exception. Is it possible > your code is doing this? > >