Le 18/12/2011 13:19, Alex Rønne Petersen a écrit : > On the other hand, Erlang's runtime is built around message-passing. > I *extremely strongly doubt* that you can get similar performance out > of message-passing in D
As I said inmy previous post, the kind of performance that Erlang has is useful for specific applications, but not really for a general purpose language. For instance, it's very well suited for writing the server side software of a MMORPG like World of Warcraft, but it's pretty much useless for writing the client.