"F i L" <witte2...@gmail.com> wrote in message news:iylkhrwcbscmfwsdx...@forum.dlang.org... > Nick Sabalausky wrote: >> >> You're talking about very minor details that are trivial to learn (I was >> only about 12 or 13 when I learned C). The prodictivity drop in these >> cases is *purely* a *minor* upfront cost, and with no ongoing cost (but >> does have ongoing *benefits* because it's designed specifically with >> *it's own* domain in mind instead being hampered by unnecessary ties to >> some other domain). > > I just don't see an argument for why we *shouldn't* make mathematical > operations in code match those we where taught as children as close as > possible. >
When all else is equal, yes, certainly. Which is why we use + as addition, for example. But all else is often not equal. For instance, ";" is much more noticable than "." so it's a much better choice for large-grained separation (ie, separating statements). > > yes i agree. I'm not really a fan of using ':=' for assignment because of > it's keystroke length, even if it *does* make more sense. Still, I don't > see why '==' couldn't be 'is' and '!=' couldn't be 'not'. Thought this > might get hard to read with all the 'and'/'or's everywhere: > > a: = 0 > b: = new Foo > c: = "Bar" > > case a is 0 and b not null and c is "Bar" { ... } // hard to read > case a == 0 and b !is null and c == "Bar" { ... } // better than: > case a == 0 && b !is null && c == "Bar" { ... } I find: case a == 0 && b !is null && c == "Bar" { ... } much easier to read than: case a == 0 and b !is null and c == "Bar" { ... } Since the former uses a totally different character set for the operators, my eyes can parse it at a glance. With the latter, I have to actually go through and read it. The "and" and "or" just visually blend together with all the other words and variables.