On Sun, Feb 26, 2012 at 04:48:12PM +0100, so wrote: > On Sunday, 26 February 2012 at 15:22:09 UTC, deadalnix wrote: > > >True, but the problem of video game isn't how much computation you > >do to allocate, but to deliver a frame every few miliseconds. In > >most cases, it worth spending more in allocating but with a > >predictable result than let the GC does its job. > > Absolutely! It cracks me up when i see (in this forum or any other > graphics related forums) things like "you can't allocate at > runtime!!!" or "you shouldn't use standard libraries!!!". Thing is, > you can do both just fine if you just RTFM :) [...]
Would this even be an issue on multicore systems where the GC can run concurrently? As long as the stop-the-world parts are below some given threshold. T -- Ruby is essentially Perl minus Wall.