On Sunday, 26 February 2012 at 15:48:13 UTC, so wrote:
On Sunday, 26 February 2012 at 15:22:09 UTC, deadalnix wrote:

True, but the problem of video game isn't how much computation you do to allocate, but to deliver a frame every few miliseconds. In most cases, it worth spending more in allocating but with a predictable result than let the GC does its job.

Absolutely! It cracks me up when i see (in this forum or any other graphics related forums) things like "you can't allocate at runtime!!!" or "you shouldn't use standard libraries!!!". Thing is, you can do both just fine if you just RTFM :)

Of course you can do both just fine. It doesn't mean it's a good idea. There's also rarely ever any need to. It's not difficult to avoid allocating memory.

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