On Sunday, 26 February 2012 at 15:48:13 UTC, so wrote:
On Sunday, 26 February 2012 at 15:22:09 UTC, deadalnix wrote:
True, but the problem of video game isn't how much computation
you do to allocate, but to deliver a frame every few
miliseconds. In most cases, it worth spending more in
allocating but with a predictable result than let the GC does
its job.
Absolutely! It cracks me up when i see (in this forum or any
other graphics related forums) things like "you can't allocate
at runtime!!!" or "you shouldn't use standard libraries!!!".
Thing is, you can do both just fine if you just RTFM :)
Of course you can do both just fine. It doesn't mean it's a good
idea. There's also rarely ever any need to. It's not difficult to
avoid allocating memory.