Quoting Claudio Ciccani:
> I don't know why it's so slow.
> I have tested the driver on two cards (GeForce2 and GeForce3) and the
> speed was almost comparable to a G550.

Your benchmarks run faster than on G550, but there might still be
something that slows down the hardware.

> Fill Rectangles                        3.005 secs (* 854.912 MPixel/sec)
> Fill Rectangles (blend)                3.024 secs (* 281.735 MPixel/sec)

> Fill Spans                             3.007 secs (* 849.984 MPixel/sec)
> Fill Spans (blend)                     3.002 secs (*  89.506 MPixel/sec)

The same performance of both non-blended benchmarks show that the extensive
setup overhead caused by each span doesn't decrease the pixel throughput ;)

However, the blended benchmarks show that the setup overhead for blended
operations is quite big, so I guess there's the bottleneck.

> >Are there any DirectX benchmarks that measure "Blit from 32bit 
> >(alphachannel
> >blend)" without a lot 3D or other overhead? Simply the fill rate of 32 bit
> >alpha blended single texturing.
> >
> 
> I don't have a Windows installation currently, therefore I can't help
> you here. Why don't you try OpenGL demos with nVidia proprietary drivers?
> 
> However, if someone knows how to obtain direct access to gpu registers
> on that platform, I could give away some space of my hard-disk for
> MS-Garbage to discover how to improve alphablend support and implement
> missing features.

Are you using the FIFOs all the time, or do you wait for an idle
accelerator before blending operations?

-- 
Best regards,
  Denis Oliver Kropp
 
.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"


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