Quoting Claudio Ciccani via CVS:
> CVSROOT:      /cvs/directfb
> Module name:  DirectFB
> Changes by:   klan    20050228 11:26:14
> 
> Modified files:
>       src/core       : gfxcard.c gfxcard.h surfaces.c 
> 
> Log message:
> Added support for system to video memory blits in hardware.

BTW, does NVxx support rendering TO tiled (texture) memory?

We could add something like DSCAPS_TILED and maybe add some kinds
of tiling to the core.

To ease reading/writing pixel data I wanted to add
"IDirectFBSurface::Read/Write( int x, int y, int width, int height,
 void *data, int pitch, DFBSurfacePixelFormat format )", anyways.

These could handle tiling for application's convenience.

-- 
Best regards,
  Denis Oliver Kropp
 
.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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