Hi all, If I got it correctly from skimming the code, DFB's SW rasterizer implements stretch blitting using 16 bit fixed point, horizontal only, nearest neighbor.
And my question is: How come? assuming 16 bit fixed point is enough, why not use more sophisticated (and two dimensional..) filtering methods? after all, shouldn't this be the reference implementation? S _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
