Denis Oliver Kropp schrieb: > [EMAIL PROTECTED] schrieb: >> Hi all, >> >> If I got it correctly from skimming the code, DFB's SW rasterizer implements >> stretch blitting using 16 bit fixed point, horizontal only, nearest neighbor. >> >> And my question is: How come? assuming 16 bit fixed point is enough, why not >> use more sophisticated (and two dimensional..) filtering methods? after all, >> shouldn't this be the reference implementation? > > It's a sufficient fallback, but you can also have a look at the new > smooth software scaling code in SaWMan/wm/sawman/stretch_algos.c, e.g. > stretch_hvx_rgb16().
Of course, if you have some nice algorithms you'd like to contribute... I'd be happy :) -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
