[EMAIL PROTECTED] wrote:
> Hi all,
> 
> If I got it correctly from skimming the code, DFB's SW rasterizer implements
> stretch blitting using 16 bit fixed point, horizontal only, nearest neighbor.
> 
> And my question is: How come? assuming 16 bit fixed point is enough, why not 
> use more sophisticated (and two dimensional..) filtering methods? after all,
> shouldn't this be the reference implementation?

The software fallbacks support smooth scaling now. You can enable it
using the "smooth-upscale" and "smooth-downscale" options.

-- 
Best regards,
  Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
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