On Thu, Jun 14, 2012 at 11:25 PM, Simone Tripodi
<[email protected]> wrote:
> Hi all guys,
..
>
>  * We didn't think to apply a GZip compression - it is true that we
> are working off-heap, but hopefully the allocated space can handle
> more objects by compressing them

Gzip is VERY CPU intensive, so maybe just say "support compression".
LZF/Snappy/LZ4 are 4-6x faster to compress, 2-3x to uncompress, so
they could be better choices here.
So at least it would make sense to allow pluggable compression codecs.

-+ Tatu +-

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