On Thu, Jun 14, 2012 at 11:25 PM, Simone Tripodi <[email protected]> wrote: > Hi all guys, .. > > * We didn't think to apply a GZip compression - it is true that we > are working off-heap, but hopefully the allocated space can handle > more objects by compressing them
Gzip is VERY CPU intensive, so maybe just say "support compression". LZF/Snappy/LZ4 are 4-6x faster to compress, 2-3x to uncompress, so they could be better choices here. So at least it would make sense to allow pluggable compression codecs. -+ Tatu +-
