2012/6/15 Tatu Saloranta <[email protected]>: > On Thu, Jun 14, 2012 at 11:25 PM, Simone Tripodi > <[email protected]> wrote: >> Hi all guys, > .. >> >> * We didn't think to apply a GZip compression - it is true that we >> are working off-heap, but hopefully the allocated space can handle >> more objects by compressing them > > Gzip is VERY CPU intensive, so maybe just say "support compression". > LZF/Snappy/LZ4 are 4-6x faster to compress, 2-3x to uncompress, so > they could be better choices here. > So at least it would make sense to allow pluggable compression codecs. +1 Good idea about having a pluggable mechanism for this feature.
I just ask myself if compression of a serialization of a object will be a huge gain ? At least for the server side using the plain/text (i.e. String) transfer mode the factor can be high but for serialization of an Object, I'm septic (but I agree don't have any figures :-) ) > > -+ Tatu +- -- Olivier Lamy Talend: http://coders.talend.com http://twitter.com/olamy | http://linkedin.com/in/olamy
