2012/6/15 Tatu Saloranta <[email protected]>:
> On Thu, Jun 14, 2012 at 11:25 PM, Simone Tripodi
> <[email protected]> wrote:
>> Hi all guys,
> ..
>>
>>  * We didn't think to apply a GZip compression - it is true that we
>> are working off-heap, but hopefully the allocated space can handle
>> more objects by compressing them
>
> Gzip is VERY CPU intensive, so maybe just say "support compression".
> LZF/Snappy/LZ4 are 4-6x faster to compress, 2-3x to uncompress, so
> they could be better choices here.
> So at least it would make sense to allow pluggable compression codecs.
+1
Good idea about having a pluggable mechanism for this feature.

I just ask myself if compression of a serialization of a object will
be a huge gain ?
At least for the server side using the plain/text (i.e. String)
transfer mode the factor can be high but for serialization of an
Object, I'm septic (but I agree don't have any figures :-) )

>
> -+ Tatu +-



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Olivier Lamy
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