Hi Sylvain, I had a chance to try it 'for real' this afternoon displaying live signals from a BladeRF source. Let me just say WOW that's seriously impressive !!!!!
On my PC gr-fosphor handled the full 28MHz BladeRF BW beautifully. I've used R&S's FSVR and dare I say it, I reckon gr-phosphor is possibly better than the FSVR's visualizer, and MUCH more affordable. Once again nice work. Mike On 28 October 2013 20:14, Sylvain Munaut <246...@gmail.com> wrote: > Hi Mike, > > > I hit the 'clCreateFromGLTexture' issue when compiling the benchmark > tool, > > not only did I need to comment out the #define but I also needed to turn > off > > -Werror in the makefile. > > Yes. I have a potential fix, just need to test it doesn't break OSX ... > > > > I get 61msps with a GT9800 on a i7-950 @ 3.06G > > Interestingly I find that the benchmark results are erratic for a while > and > > then stabilise as shown below. > > It might be the disk read. The software reads from a file and it might > take a couple of iterations before the OS realizes it should cache the > file and pre-fetch it. > > Cheers, > > Sylvain >
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