Hi Sylvain,

I had a chance to try it 'for real' this afternoon displaying live signals
from a BladeRF source.
Let me just say WOW that's seriously impressive !!!!!

On my PC gr-fosphor handled the full 28MHz BladeRF BW beautifully.

I've used  R&S's FSVR and dare I say it, I reckon gr-phosphor is possibly
better than the FSVR's visualizer, and MUCH more affordable.

Once again nice work.

Mike







On 28 October 2013 20:14, Sylvain Munaut <246...@gmail.com> wrote:

> Hi Mike,
>
> > I hit the 'clCreateFromGLTexture' issue when compiling the benchmark
> tool,
> > not only did I need to comment out the #define but I also needed to turn
> off
> > -Werror in the makefile.
>
> Yes. I have a potential fix, just need to test it doesn't break OSX ...
>
>
> > I get 61msps with a GT9800 on a i7-950 @ 3.06G
> > Interestingly I find that the benchmark results are erratic for a while
> and
> > then stabilise as shown below.
>
> It might be the disk read. The software reads from a file and it might
> take a couple of iterations before the OS realizes it should cache the
> file and pre-fetch it.
>
> Cheers,
>
>    Sylvain
>
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