Great points, I’m saving this thread
for inspiration the next time I have a form to build… I love this list J -ALEX From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glen Lipka This was an early prototype for what is now currently live on all of
Intuit's websites. From a UX design standpoint, here are some guidelines: 1. Bigger text fields. Many (most?) users have sketchy vision and
flickering monitors. Make the text boxes bigger and they will be
happier. Same goes for the submit buttons. 2. Have a visual indication next to required fields (background color,
asterick, something). Make sure they see it. 3. Do not submit the form if the required fields are not filled
in. (Click sign in on mine to see sample interaction.) Light up the
error fields. Turn them back to normal when the user focuses on them. 4. Allow for keyboard TAB input as well as mouse click input.
Remember, sometimes users cut/paste. 5. Give inline errors in red when they screw up (Put an invalid email
in the email field and then click on the next field. This falls into the
design principle called "Contraints". Lego is a great example
of how to do this right. Never allow the user to do something
incorrect. Always disallow bad entry. (Garbage In-Garbage Out) 6. Eliminate instructions. Users NEVER read instructions, so you
might as well get rid of it and focus on getting them through the process
without it. Users will read phrases and words, but not sentences. As Don
Norman (Godfather of Design) says, "A door that -requires- a sign that
says [Pull] is a porrly designed door". I hope this is helpful.
On 11/14/06, Chris
W. Parker <[EMAIL PROTECTED]>
wrote: On Tuesday, November 14, 2006 7:35 AM Klaus Hartl <> said: |
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