It's an interesting aspect of the development of one's creative faculties that there is a period of rote imitation and then some point of transcendence, when the underlying principles suddenly - apparently - coalesce. I think the junior person needs a lot of practice and observation of other people identifying the significant characteristics of the problem - that's the key to choosing and applying a pattern wisely, or departing from a pattern or imitation of someone else's solution to a different (but apparently in some way similar) problem.
I spend a fairly significant amount of time talking about the rationale for design choices rather than the mechanics of the solutions. People who get the "why" will normally make reasonable (even if perhaps not inspired) choices about the "how." (Given this statement, fans of the Food Network show "Good Eats" will understand why that's my favorite cooking show - Alton Brown communicates the principles of cooking, not just how to construct the recipe du jour.) -- Faith Peterson [EMAIL PROTECTED] On 10/18/07, Wesley Hall <[EMAIL PROTECTED]> wrote: > > > For example, I keep seeing junior designers on my team apply patterns > without understanding the intention/context behind the pattern. Then, > when > I suggest changes to the design, they will debate me citing my own pattern > as evidence "But you did it here!" without understanding the context of > the > problem...Sigh... Just curious if others have this experience, and if > there's advice on what to do about it. Other than becoming more patient, > I > mean :) ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://gamma.ixda.org/unsubscribe List Guidelines ............ http://gamma.ixda.org/guidelines List Help .................. http://gamma.ixda.org/help