IMO, "Design engineer" does not equal "designer" in this article. Cooper is
describing well-designed code, not well-designed interfaces.

I'm confused that his essay is being interpreted as an attack on interaction
design. He states very clearly in his essay that he's not talking about this
-- he's addressing the difference between easy-to-iterate (but invisible to
the user!) "design code" and robust "production code."

2cents,

-Anne



On 10/30/07, Katie Albers <[EMAIL PROTECTED]> wrote:
>
> As far as I can tell, you're comfortable with Cooper's division of
> engineers -- although you're accustomed to different terminology...so
> let's pass over that.
>
> It seems that you believe that there once was a tendency for builders
> to start building before the underlying work of the designer was in
> place, but that that no longer happens in today's good companies. All
> I can really say to that is "wow! Have you ever been lucky!"
>
> First of all, keep in mind that for many/most of us, our
> understanding of the professional SW world is skewed by the simple
> fact that we work with and for companies that are smart enough to
> hire us. Thus, they implicitly acknowledge the existence and
> importance of IxD.
>
> But it is still very much the case that the work of interaction
> design gets relegated to the hands of the "builders" much of the
> time, in my experience. Time constraints, resource constraints,
> failure to understand that just because the engineer *can* work out a
> way to get from point A to point B does not mean it will be a good
> way...All these things and so many more frequently mean that the
> "design" part just doesn't get done except by default.
>
> On the whole, I think the problem described by Cooper remains...and
> has remained through many revisions and definitions of who works on
> SW teams and what they do and how they do it. System Analysts -- to
> my mind -- are a primary example of the obduracy of the engineering
> problem. Many moons ago SAs were the individuals trusted with working
> out the people-facing side of an app. Very few of them could code and
> they weren't generally encouraged to learn how. Now coding is a
> standard requirement for Systems Analysts and we are back to trying
> to figure out where to locate the underlying design functions for SW.
>
> Some companies are good at separating and integrating the parts of
> the process and others aren't. Interestingly, I've always found
> start-ups to be better at it than existing and larger companies.
>
> Katie
>
>
>
> At 2:03 PM -0400 10/30/07, Rich Rogan wrote:
> >In Coopers article he seems to "Jump the Shark", (makes assumptions that
> >have little relevance to most companies I've worked for), when he writes:
> >
> >"Of course you can see how both of these problems, (engineers don't know
> >how/can't follow design), would stem from the same root: if a programmer
> has
> >never learned to follow a written design, then he would structure his
> daily
> >work to do without. He would attempt to do the necessary design himself,
> >concurrent with the construction effort. *And that is exactly what
> >programmers at all levels and in all sub-disciplines of computer
> programming
> >do*: *they design code at the same time as they build it.* If we could
> >untangle these two parts of the programming job, we could begin to defeat
> >the apocalyptic horsemen."
> >
> >He then goes on to identify two types of engineers which I have always
> heard
> >called "Engineers", (Cooper calls them "builders") and "Architects",
> (Cooper
> >calls them "designers").
> >
> >Every place I've worked at/heard of, that was a professional/respectable
> >software co., not in ultra start up mode, did upfront design, besides
> >"Architectural Software" design. It seems he is implying that
> "Interaction
> >Design" as a profession is some new concept, which few software
> >engineers/projects have heard of or incorporate.
> >
> >This seems to be very old news, and not really relevant in todays market,
> or
> >do I just work for ultra bleeding edge organizations when it comes to
> >process? I like Alan's premise of promoting our discipline, but he seems
> to
> >be looking from the past, (very far past in SW terms - 10 yrs back or
> so).
> >
> >Did anyone else get this from the article?
>
> --
>
> ----------------
> Katie Albers
> [EMAIL PROTECTED]
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-- 
Anne Hjortshoj | [EMAIL PROTECTED] | www.annehj.com
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
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