I agree entirely Jim. I know interaction designers that specialize in brochures.

The definition of this group, as a desciption of self is getting a bit tiresome.

Mark

 
On Tuesday, January 29, 2008, at 12:02PM, "Jim Leftwich" <[EMAIL PROTECTED]> 
wrote:
>The phrase "interface design up to this point" and calls to limit
>the definition of Interaction Design and the scope of IxDA invites an
>examination of the term's history.
>
>The definition of Interaction Design isn't, (and more importantly)
>won't *ever* be, limited to just the "digital" domain because it
>never was and isn't inherently limited in that manner as a practice
>in reality.  The term "Interaction Design" itself, which was coined
>by Bill Moggeridge and Bill Verplank at IDTwo (one of the three
>companies that combined to become IDEO) in the mid-to-late 1980s,
>represented the design of interaction across a variety of
>technologies and product and system design boundaries.    Interaction
>Design certainly involves design of any and all patterns of usage.
>
>Interaction Design was a term I was able to easily adopt around 1987,
>for something I'd been practicing in the design consulting field
>since 1983 on products, software, systems, and combinations thereof.
>
>The first interaction designs I did involved designing and modeling
>the interaction of users with physical components in devices and
>equipment that had multi-step processes.  As more and more equipment
>began to include digital components and digital control and
>information, that also became part of what was involved in the
>interaction design.  Fairly recently, an interaction design project
>of mine (as a component of designing medical equipment that I also
>did the industrial design, physical controls design, and information
>architecture for), involved analyzing, modeling, and designing
>physical components involved in the device's physical interaction
>that were not associate with the product's digital features and
>functions.  To separate various aspects of the device's interaction
>into technological domains (presumably to be handled by separate
>designers, or one designers who's very conscious to take off a hat
>with one label and put on another hat with another label) is, in my
>opinion, somewhat absurd and completely overlimiting to our field as
>a whole.
>
>I'm happy to see Victor Papanek's name come up in this thread, as
>he was the head of my alma mater, KCAI's School Of Design, and left
>an indelible mark of wholistic approach to Design at our department. 
>There's probably not a day that goes by that I'm not grateful for
>having had the great fortune to study a wide scope of Design (from
>typography and corporate identity to computers and software to
>industrial design and manufacturing technologies) and thus having
>been equipped to enter my career without the limiting boundaries and
>categories that have preoccupied so many in the field, and kept many
>more from pursuing the opportunity to design a greater range of the
>interactive aspects of products, systems, and environments.
>
>I realize that many of the members of IxDA are web designers, and
>live and breathe entirely within the virtual realm or within the
>bounds of software running on devices.  This is understandable.
>
>But it's altogether another thing, and a highly regrettable thing at
>that, when the specialists begin to demand that the field of
>Interaction Design, or IxDA be similarly limited in scope.
>
>Limiting Interaction Design, or IxDA, to just the digital stems from
>a myopia of the non-generalists, who make up the wide part of the
>field's Bell Curve (due to the huge number involved exclusively in
>the web and software).  And furthermore, I think this myopic
>insistence on categorization, limitation, and specialization has led
>to many products and systems being very poorly designed,
>interaction-wise.  Think the vast majority of mobile phones and
>devices and equipment.  Specialization and insistence on limited
>scope for something as *necessarily* all-encompassing as Interaction
>Design is the first step towards a dangerous "dilution of
>responsibility" among specialists.  At best, this leads to inelegant
>bolted-together separate design efforts.  At worst it leads to more of
>the type of poorly designed products and systems the world is already
>plagued by.
>
>I'm not that worried about Interaction Design, or IxDA, being
>limited in definition or scope however.  There are a number of
>generalists that have been around for a long time that will continue
>to point out the value of embracing a more encompassing view of
>Interaction Design as IxDA moves forward and grows.  As for the
>specialists and those practicing within specific domains - perhaps
>they would benefit by forming specialist sub-groups *within the
>larger and inclusive organization*.  But it will prove impossible and
>impractical to artificially limit the profession that's been being
>practiced for decades, nor the organization that's beginning to
>represent us all.
>
>Jim
>
>James Leftwich, IDSA
>CXO - Chief Experience Officer
>SeeqPod, Inc.
>Emeryville, California
>http://www.seeqpod.com
>
>Orbit Interaction
>Palo Alto, California
>http://www.orbitnet.com
>
>
>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
>Posted from the new ixda.org
>http://www.ixda.org/discuss?post=25077
>
>
>________________________________________________________________
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>
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________________________________________________________________
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