On Apr 16, 2008, at 10:20 AM, Connor, Adam wrote:

> [..] Here's how I differentiate:
>
> Wireframes - standalone "illustrations" of screens void of graphic  
> treatment, with indications of functionality and screen flow.  
> Prototypes - interactive versions of screens with varying levels of
> graphic treatment/fidelity. The interactivity of the screens should  
> mimic the intended functionality of the final product.

Just came off this discussion at the IA summit. It's really fuzzy when  
you're discussing wireframes vs. a prototype, as in reality prototypes  
can be a very broad range of things. However, the one thing the group  
I was discussing this with agreed on is that a wireframe doesn't have  
to have a sequence of events, or display a sequence of screens. On the  
other hand, to be considered a prototype it would need to have some  
type of sequence, the ability to move from one state/screen/page to  
another, or the ability to simulate moving from one point/state/screen  
to another point/state/screen.

For instance, a prototype could be made up of a series of wireframes  
that communicate how a customer/user would move through time and/or  
space. A wireframe doesn't have that stipulation.

This was the one thing we all agreed on. There was some initial  
disagreement as to whether or not prototypes had to be interactive— 
half thought yes, half thought no. After we came to the consensus that  
prototypes required the ability to show/communicate movement through  
time/space, then there was consensus that prototypes could be built of  
static screens stitched together w/o having to be truly interactive— 
they could fake it.

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
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