Troy, I'm way behind on my IxDA emails and just saw your post of several days ago.
Do you have any examples of statemap/lifecycle diagrams you can share? I'm curious as to what these look like and how they work. Cheers, On Apr 23, 2008, at 4:21 AM, Troy Gardner wrote: > I develop RIA and games, where I find that webpage methodologies break > down, and use several terms/tools: > > Wireframe - a single screen as output by IA's, typically representing > one state at a time, a skeleton to serve as a container for available > copy and for graphic design to flush out as 'Comps' > Storyboard - sequence of wireframes + graphical interaction (mouse > clicks, drags), typically a one way trip through a system, trying to > get buyin from the entire team. > Comps - a single screen as output by graphical designers based on > Wireframes. > Interactive Wireframe - aka clickthroughs, wireframes stacked in time, > selectively hiding an showing things, to help flush out the > interactive architecture. As somethings have to be played to be > understood. > Mockup - a high graphic fidelity, but limited in interactivity similar > to a theme park ride. Great fun on the ride, but get a few feet off > the track and the whole thing breaks down. > > Statemap/Lifecycle - a heirarchical statechart of all system states > and events between them, frequently having links/thumbnails to various > fidelity comps. Like a subway map it should encompass at varying > levels of detail the entire system of states relevant. I find this > missing in most designs. Screw this up then everything is already > broken. Been compiling a library of common LifeCycles (user > registration, media players), as I find that they are constantly > rediscovered, and getting them right..can be tricky. > Flow - a particular usecase/workflow across the statechart. > > Prototypes - a typically technically driven 'spike' to answer a narrow > question if something is feasible or not, or better than another > scenario. Often using whatever is available ducktape, wood, paper + > glue. typically disposable. > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help -- Kim + + + + + + + + + + + + + + + + + + Kim Bieler Graphic Design www.kbgd.com www.stargazertees.com c. 240-476-3129 + + + + + + + + + + + + + + + + + + ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help