Troy,

I'm way behind on my IxDA emails and just saw your post of several  
days ago.

Do you have any examples of statemap/lifecycle diagrams you can share?  
I'm curious as to what these look like and how they work.

Cheers,


On Apr 23, 2008, at 4:21 AM, Troy Gardner wrote:

> I develop RIA and games, where I find that webpage methodologies break
> down, and use several terms/tools:
>
> Wireframe - a single screen as output by IA's, typically representing
> one state at a time, a skeleton to serve as a container for available
> copy and for graphic design to flush out as 'Comps'
> Storyboard - sequence of wireframes + graphical interaction (mouse
> clicks, drags), typically a one way trip through a system, trying to
> get buyin from the entire team.
> Comps - a single screen as output by graphical designers based on  
> Wireframes.
> Interactive Wireframe - aka clickthroughs, wireframes stacked in time,
> selectively hiding an showing things, to help flush out the
> interactive architecture. As somethings have to be played to be
> understood.
> Mockup - a high graphic fidelity, but limited in interactivity similar
> to a theme park ride. Great fun on the ride, but get a few feet off
> the track and the whole thing breaks down.
>
> Statemap/Lifecycle - a heirarchical statechart of all system states
> and events between them, frequently having links/thumbnails to various
> fidelity comps.  Like a subway map it should encompass at varying
> levels of detail the entire system of states relevant. I find this
> missing in most designs. Screw this up then everything is already
> broken.  Been compiling a library of common LifeCycles (user
> registration, media players), as I find that they are constantly
> rediscovered, and getting them right..can be tricky.
> Flow - a particular usecase/workflow across the statechart.
>
> Prototypes - a typically technically driven 'spike' to answer a narrow
> question if something is feasible or not, or better than another
> scenario.  Often using whatever is available ducktape, wood, paper +
> glue. typically disposable.
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