I´m absolutely sure there is no possibility of agreeing on an
universal curriculum for Interaction Design because each location has
it´s particular market needs and cultural characteristics.

We can better direction this discussion by focusing on situated examples.

In Brazil, for example, we have a high demand for communication
technologies and so for highly communicative professionals. Our
educational system is slighly different from US:

- technological studies - focused on the market
- undergrad studies (we call graduate studies) - focused on academy
- specialization studies (we call post-graduate studies) - focused on market
- master studies (we call master studies not graduate) - focused on academy

We´ve stablished a specialization course on Interaction Design,
drawing mainly from Sociology, Anthropology and Communication Studies.
We don´t focus on Cognitive Psychology because we think it´s too much
"scientific" for our market. It´s important to say that in Brazil,
there´s a large gap between academy and market, because our intense
social inequality.

We think that by focusing on social and communicative aspects of
technology, brazilians can compete in the global market, where
technological innovation is dominated by more richer countries.
Actually, we think that this is the greatest contribution of
Interaction Design for Technology development.

So, this is our curriculum for a 360 hours course running across 1
year and half. Comments and critics are highly appreciated:

Module I – Technology and Society

Interaction Design Foundations
Broad view about theories of Interaction Design, principles, elements,
methodologies, tools and process.

New Media and Culture
Web 2.0, interactive media, interaction society.

Sociology of Technology
Technology and society, artifacts policits, technology appropriation,
accessibility.

Design Research Methodology
Scientific Paradigms, project methodologies, research techniques and methods.


Module II – Reception of Artifacts


Design, Art and Technology
Artistic experimentation, interactive technologies, contemporary art, netart.

Mobility and Pervasive Computing
Sociotecnical networks, urban sociology, ubiquitous computing,
technology in the quotidien.

Visual Anthropolgy
Ethnography, audiovisual documentaries, photography, participatory observation.

Usability and Ergonomics
Cognitive ergonomics, guidelines and heuristics, interface evaluation
techniques.


Module III – Production of Artifacts


Interface Design
Interaction design patterns, perception, information design
techniques, iconography.

Hypermedia and Language
Seiotics, hypertext, language figures, reading/writing, communicability.

Prototyping Techniques I
Low-fidelity prototyping, creativity techniques, modelling.

Prototyping Techniques II
Hardware prototyping, introduction into electronics, circuit analysis,
physical computing.

Interaction Project
Planning, creation and development of interactive artifacts.

More details:
http://www.faberludens.com.br/?q=en/node/198

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