What you're describing isn't the kind of usage of visualization and animation that I'm describing, nor was shown in the interfaces in UTEOTW.
I'm not talking about using animation and delight to "get in the way" of functionality. I'm describing the use of it to enhance the experience, especially during areas of usage where processes are occurring in the background. Speed and efficiency are of course primary to good usage experiences, but that doesn't restrict design and presentation to the kind of interfaces that represent the overwhelming majority of software of the past two decades. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34500 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help