user experience is primarily visually driven...then visual >skills
are important to think through and design the >interaction
How do "visual skills" help you think through and design
interaction? When is an interactive system not action driven?
Remember, we're talking about interaction design...(emphasis on the
"-action"). How can action not always be implied?
I think this is a real issue in much interaction design and certainly
in a great deal of web design. The web's roots and (initial)
underlying paradigm of pages has narrowed a lot of thinking and
design. Many graphic designers moved over from print or static design
to the web and the screen and web pages felt very static for a long
time. Then Flash happened and we all know what went on there.
Now we're just coming out of that and thinking a bit differently
again, but I think the ripples of 'page design' are still prevalent.
All the multitouch stuff is the first really new set of interactions
I've seen for a long time - the other sensor and camera-based stuff
has been around for decades. Multitouch presents a whole new and
interesting set of interactions (and I'm looking forward to Dan's book
on it!)
Best,
Andy
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Andy Polaine
Research | Writing | Strategy
Interaction Concept Design
Education Futures
Twitter: apolaine
Skype: apolaine
http://playpen.polaine.com
http://www.designersreviewofbooks.com
http://www.omnium.net.au
http://www.antirom.com
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