My experience is very similar to Elizabeth's, except we spent about 8 weeks on "sprint 0" when we built the groundwork for our core product.
I came at my current company from a waterfall-driven environment, I'm the only designer, and found the same hurdles in the beginning. I spent 2-3 weeks prior defining prototypes, wireframes, and mockups before diving into stylework, which helped tremendously. Also, as Elizabeth stated, we do iterative work, which means I keep a big-picture concept in my head, we build features one step at a time, and I am constantly evolving various parts of the interface toward that big picture (which also changes every few weeks as we discover new capabilities and limitations from our work). It's been one of the most rewarding teams I've worked on, as a designer (heck, as a developer). Our rule is that our development team doesn't do any UI work, and I promise not to do any controller or model work. They get the functionality working, throw it on a page, and I take it from there. They love that arrangement, and I have more than enough to do without getting into the nuts and bolts. Our particular variety of agile is a variant of Extreme Programming, with one-week "sprints", 3x5 cards for each simple feature, and stories and specs written before any programming is done. We deploy weekly but are capable of (and hoping to) move to a daily deployment schedule - after I get over the willies considering what that actually means. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35254 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help