On 4 Nov 2008, at 20:58, Elizabeth Whitworth wrote:
[snip]
It would be great to hear the experiences of others on this list in
resolving design and agile methods.
[snip]

The biggest change I've noticed in my own behaviour was a move away from producing "documentation" in the form of hi-fi wireframes, prototypes, etc. - instead spending much more time in conversation with individuals/groups, producing lo-fi prototypes, and explaining the "whys" behind decisions face to face with the team.

Much more of a UX educational/evangelist role than I was previously used to.

I think somebody already mentioned Jeff Patton's article on emerging best practices - most of which agree with my experiences:

        http://agileproductdesign.com/blog/emerging_best_agile_ux_practice.html

The main difference in my personal experiences is I find as much need for UX input on the developer side of agile teams as on the customer / product owner side. For me I find it more of a bridging role.

The abstractions we create in the design need to run through into the code that's built. This is especially important in agile teams when the design->implementation cycle is so short it can go quickly off the rails if folk aren't keeping an eye on those issues. Having more UX experience on the dev side helps a hack of a lot here - hence me spending more time doing educational/evangelism.

Possibly that's just my personal experience speaking since I've got got a pretty heavy development background myself - but I've seen problems when the UX folk have just kept on the customer side.

Cheers,

Adrian
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