I've been considering the issue of Agile   IxD for awhile now, and I
recently had a really great project experience integrating my design
process with an Agile XP team. Some quick takeaways:

* as you suggest, Jessica, defining the interaction design framework
(or overall IA structure or whatever you want to call it) in sprint
0, before release planning happens in full, is essential. Doing so
focuses the entire team on the big picture of the user experience and
lets people agree on the right set of functionality during release
planning. Knowing what product you're aiming towards allows features
to be prioritized and chunked so that the development team can deliver
a working system with real value at the end of each iteration. 
* spend the time up-front to document what you know about your target
user(s) so that everyone on the team has a shared understanding;
personas are a great way to humanize users and communicate about them
in natural ways
* even better, of course, is to spend the time up-front to research
your users so that you truly can make user-centered decisions for
their benefit! 
* a scenario-based approach to design integrates well with Agile's
use of story cards, keeping the team speaking the language of users'
needs and tying design decisions closely in with the implementation
process
* the IxD (UX, IA, whatever) person represents the "customer"
throughout development; they should participate in release planning,
iteration planning, stand-up meetings, and especially acceptance
testing during the entire project. 

These are just a few quick points but I hope they help. :)

Cheers,
Liz 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vice-President, IxDA / www.ixda.org
CDO, Devise / www.devise.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=35254


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