In repeated posts, William Brall asked:

What is the excuse for this? Other than that people are used to it?

I think there are two factors at play. On the outside, they appear as the "laziness" that Jared identified, but I think it's something different. It's more of an organizational inertia, where it's simply easier to do nothing than do something new. This isn't laziness as such, but a combination of:

- siloed organizations
- risk aversion

The Philips TV is a good example, because I can pretty much guarantee that the designers of the TV software, TV hardware, and the remote control were in different teams, and coordinating their work was nearly impossible. In order for a jog dial or click wheel to work, you'd need to coordinate across product groups that are likely currently siloed. Innovation requires busting down these walls, getting all teammembers who affect a product in the same room, at the outset.

Risk aversion is a spin on the "people are used to it" sentiment. Trying something new introduces a greater degree of risk than sticking with what is standard, and is known to work. Trying something new consumes resources, and there's no guarantee it will work. In fact, most new things don't work. So risks must be justified, either as not being too expensive to try, or with the demonstration of a huge potential upside.

William's lament is the reason it's so important for designers to understand and get involved in how their organization operates, and not be satisfied simply following others requirements.

--peter



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