In my experience there are two very good ways to prototype that:
- using a paper prototype, and the computer (a human) simulates all rich
interactions, so you have a lot more flexibility to get all the
interface states you want. you may document that in a series of videos
as a walkthrough.
- using flash or another interactive animation technology, if you have
the time and resources needed to do that. flash makes it easy to
simulate things like drag&drop or dynamic lists via pre-built interface
components and the ability to code "quick & dirty".

milan


> As we continue to adopt asynchronous models of interaction (AJAX,  
> Flex/AIR, etc), documenting these has become much more complex and  
> dynamic. Would anyone mind sharing ideas or links?

-- 
milan guenther * interaction design
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+33 6 67 11 13 83 * www.guenther.cx

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