In my experience there are two very good ways to prototype that: - using a paper prototype, and the computer (a human) simulates all rich interactions, so you have a lot more flexibility to get all the interface states you want. you may document that in a series of videos as a walkthrough. - using flash or another interactive animation technology, if you have the time and resources needed to do that. flash makes it easy to simulate things like drag&drop or dynamic lists via pre-built interface components and the ability to code "quick & dirty".
milan > As we continue to adopt asynchronous models of interaction (AJAX, > Flex/AIR, etc), documenting these has become much more complex and > dynamic. Would anyone mind sharing ideas or links? -- milan guenther * interaction design ||| | | |||| || |||||||| | || | || +33 6 67 11 13 83 * www.guenther.cx ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help