I was thinking that maybe "sound design" might not be the right way to call it, since it can be directly associated with film, if I'm not mistaken, it was Ben Burtt and Walter Murch who came up with the "sound design" term. And they work within the film industry. I know looking for terms can get yourself in a painful loop, but still, the question remains; question which also needs to be addressed within the realms where sound could/should be meaningful, making it even harder to find an adequate word (or combination of words) for it.


traditional sound design, particularly within human-computer interaction, is less of a
"design" discipline and more of a technical one, rooted in
perception or task-driven concerns. This means that, at best,
adopting a "sound design" stance in HCI has resulted in
usability-enhancing/interface-centric projects (e.g. "does it take
the user longer to do a particular task using an earcon (abstract
sound) or an auditory icon ("real world" sound, e.g. trashcan
emptying), and why?")  or, at worst, the treatment of sound as an
"add-on"; something that can be done by a friend-of-a-friend who
owns a copy of Audacity, the end result being an incongruent mess
where sound and vision don't match (I don't count HCI researchers
within the latter though!).


Leonardo Parra Agudelo
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268




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