I do agree that game experience carries well into other forms of interaction design. I've consciously applied game elements to web apps and sites I've supported, as it seems to me that online gaming has already done a lot of the heavy lifting in figuring out what engjavascript:checkForm()ages users.
I was surprised by her description of narrative and database as "natural enemies." Not having working in the gaming industry itself, only borrowed from it, I had no idea these lines of division existed. Database and narrative have always seemed both crucial and complementary in any design experience, not at all enemies. In fact, the Agile Scrum method is a perfect example of how the narrative process can be applied for the betterment of a given site or app's design - it's all about user stories driving development and design. And in my brief online narrative forays (interactive teaching & online stories), the database empowers the narrative and the narrative helps describe the database. Fascinating read, from my outsider perspective. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38498 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help