Getting a glossary together is a great idea, both for Dan's revised book and for the community. I (helped) put together a UI glossary at Yahoo but that has more to do with what elements on the screen ("button") are called, for the purposes of consistent translation to 35 other languages. While researching it I did come across some glossaries from MS and a few others, though I don't want to fall into fallacy of equating UI and IxD. Some of the words being suggested here seem to be UX words but not IxD words, which is probably a good thing from the perspective of coming to agreement across subdiscipline on what the terms mean, but it might be worth sometimes indicated when a word is from the core IxD practices or shared/borrowed/encountered on cross-functional teams.
On the IA side of the fence, we are working on a "skills" matrix in which we're trying to inventory a number of the skills and tasks that IAs should be expected to be able to do at various stages of their career. Of course there are variations but we think we can indicate some "required" and "elective" skills at various rough levels. The purpose of the exercise is to help hiring managers and job seekers ask for and meet matching expectations. The IxDA may want to do something similar (and the other tribes: usability experts, etc., may wish to do so as well), and we could all compare notes at some point, both on terminology and on skillsets. -xian- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help