Exactly- tho the instance I was thinking (and I know there are many
like this), was how IxDs and VisDe's often times and un-intentionally
use the word "mock" or "screen" differently... and the resulting mis-
communication of expectations can cause confusion. Likewise,
"prototype" to those not terribly practiced in much usability testing,
could exclusively imply a high-fidelity digital prototype... and it'd
be nice for such a definition to present a variety of sub-definition
option/examples, such as paper prototypes, low-fi HTML prototypes,
Flex, etc.
Personally, I'd also like to see VisDe terminology and process stages
included into such a glossary, because I yearn for the day when
product groups understand our role in the complete product lifecycle
process as one which extends far beyond "the person who makes it
pretty," and this seems like a great opportunity to evangelize a
deeper understanding of all unique roles in the UED process.
10-4,
n
On Tue, Feb 17, 2009 at 1:45 PM, Nina Eleanor Alter
<ninav...@bigwheel.net>wrote:
I do like the idea of having 2 separate definitions for a single
word (as
Miriam Webster and other dictionaries do), as it can't be
controlled which
disciplines some words are and/or aren't used for. As regular
dictionaries
define some words differently as "noun" and "verb" (as some can be
both), an
IxD glossary could do the same- which I totally think would also be
super
useful for Product Manager and Engineers, and others involved in
the design
process more peripherally.
Right, like if we include the word "design" we might want to note that
engineers use this word to describe a planning stage but that it
doesn't map
exactly to what designers mean when they use the same word.
--
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com
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