FYI, this may be of value to those of you, like me, trying to grapple
and make sense of the recent (and ongoing) Cambrian-like explosion of
new design activities, fields, or domains of practice that has caused
some angst and confusion among those who affiliate themselves with
"interaction design". 

How to organize it all and make sense of it?
I offer this as one helpful aid.

A Design Typology Continuum: http://bit.ly/vYbBl
PDF File: 355K

Some may recall I previewed this with a few folks at Interaction'09
in Vancouver. Basically this poster is a personal attempt at making
sense of the craziness of the design world lately, heavily based upon
Richard Buchanan's "Four Orders of Design", which succinctly maps
out the development of design moving from "posters and toasters"
into the new challenges of social interaction, information
architecture, service design, and managing as designing, in the
business arena and beyond, into general culture. I'm not sure of
Buchanan's latest thinking (his model is at least 10 yrs old now)
but I've updated the language to reflect much of thinking going on
around "design thinking" and "transformation" and "digital
product design", for example. 

Some things to observe in this diagram that warrant further
pondering:

* The movement (Left to Right) from concrete, materially crafted
results ("things") towards increasingly abstract, immaterial
outcomes ("activities") that elude easy pointing and saying "this
is the result"

* Relatedly, increasing degree of complexity and "wickedness" of
problems, entering realms of business, society, and culture

* The materials of design evolve from tangible (inks, matter,
pixels(?)) towards intangible (values, attitudes, lifestyles),
further fuzzying conventional design boundaries and provoking "what
is it designers do?" sorts of questions

* I deliberately made the visually richest area to be in that middle
zone between 3rd and 4th Order, as the place we're at now, with so
much potential and excitement and lots of happenings going on now in
Design at-large. I sense there's some cycling going on, with methods
and approaches across the Orders feeding and impacting each other.

* I think these need to be highlighted in some way: Digital Product
Design (for lack of better phrase) and Social Change, so I created
sub-clusters, positioning them near the 3rd / 4th Orders. These seem
to be the "hot" areas now deserving attention, from Web
2.0/SaaS/multitouch to designing for eco/green, or Third World, etc.

* The final part at the far right, hypothesizes what may be next,
"massive change" (borrowing Bruce Mau's phrase) featuring truly
wicked problems...perhaps the ultimate field of design is focused on
ethics, involving transcendental & universal values of
culture/humanity/society to tackle huge problems impacting govt, edu,
poverty, human rights, etc. I don't know, but I sense that may be on
the distant horizon (or how the trajectory is aiming)

Any constructive feedback or thoughtful suggestions appreciated. Or
simply take it as it is :-) Believe me, I'll keep evolving it over
the years...Enjoy!

(CAUTION: This diagram isn't for everyone :-) And in NO WAY am I
suggesting yet another stupid title-war or definition spew-fest
(especially after the last few weeks' threads!). That's not the
point. The purpose is to offer substantive fodder for discussion,
thoughtful reflection (privately or collectively), and perhaps even
an enlightening of minds as of yet unaware of design's broad reach
and potential...particularly Interaction Design as a philosophy and
perspective of humanist action, and the boundaries thereof.)
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