At my company there are those little golf "Quiet Please" signs that people have 
stuck to their cubicles all over the place, because it's too noisy. 

Adam



> On Jul 2, 2015, at 8:22 PM, Michael Ryder <[email protected]> wrote:
> 
> You want to talk to someone?  Nobody is stopping people from gathering in 
> conference rooms or offices or hallways.
> 
> Open floor plans?  We have one in my building, and you see their people 
> constantly having to get up and walk away to take phone calls.
> 
> The next step of the open floor plan idea that is being considered at my 
> office is hoteling, where you don't even have your own desk -- you have a 
> locker, and each day you arrive to work begins with the adventure of picking 
> up your desk supplies, dragging them over to your desk and setting up, and 
> then setting down each night.  That's just great.  As if the soul-sucking 
> inhumanity of slaving away as a keyboard jockey (no matter whether you are 
> programming, or SysAdmining or "DevOpsing" (whatever THAT means)) wasn't 
> enough, now you can't even soften the hard edges of your work environment 
> with a little customization.  Nope, you'll have to carry those family photos 
> back and forth every day.
> 
> Think this is great for "managing by walking around" or "monitoring" of 
> employees?  What if you can't find them because you have no idea where they 
> are sitting?
> 
> And since when is everything better when done as a team?  Some people do 
> their best work when solo - let's meet in a conference room, collaborate, and 
> then let me retreat to my cave where I can really get some work done.  Oh 
> yes, collaboration... watching someone else hunting-and-pecking their way 
> through an SOP draft in real-time on a projector.  Nothing else can drive me 
> to want to gnaw off my own arm as quickly as watching other people type.
> 
> Things are getting ridiculous.
> 
> Mike
> 
>> On Thu, Jul 2, 2015 at 1:26 PM, Florian Heigl <[email protected]> 
>> wrote:
>> We worked with around 15 people in a large office for around 9 years.
>> 
>> > On 01.07.2015, at 10:26, David Lang <[email protected]> wrote:
>> >
>> > On Tue, 30 Jun 2015, Stephen Potter wrote:
>> >
>> >> There are several thought factors at play with open floor plans. They may 
>> >> or may not be fully valid, but they are why some people like them.
>> >>
>> >> Open floor plans increase interpersonal interaction.  The ability for 
>> >> anyone to be able to provide input into anything is "good". 
>> >> Collaboration, crowd sourcing, open source development, DevOps all 
>> >> benefit when more people are involved.  If you throw everyone into a room 
>> >> where they can see and hear everything, you get the best ideas from 
>> >> everyone and quality or productivity must improve.
>> 
>> ++ for that.
>> It was the best enviromnet ops-wise I have ever seen.
>> Many “findings” presented in recent talks about team org, monitoring, root 
>> cause analysis are just amusing since this was stuff we happily practiced in 
>> our “Corp IT”, “Non-Devops” team for years.
>> 
>> Easily < 1 Minute Reaction times during multiple outages
>> quick assignment and reorganization
>> avoiding duplicate work / unclear responsibilities
>> one-step handovers / escalations can be incredibly quick as an Ops team in 
>> an open floor env
>> Also, peer review was just a absolutely normal practice and incredibly easy.
>> 
>> Conf calls were not needed because we were in the same place.
>> 
>> > until you have 90% of people wearing headphones to cut out/drown out the 
>> > chatter.
>> 
>> Actually we only had 10% of headphone people.
>> They happened to be the same that later damaged the team beyond repair.
>> I’ll go as far as saying that they were not “fit” to interact with other 
>> people.
>> 
>> Yes, I also had headphones at times, to concentrate, to not hurt my ears in 
>> the datacenter etc.
>> But besides that -
>> no I don’t think at all that it’s all logical to prefer an environment where 
>> you don’t hear the people you work with.
>> 
>> The one exception was the SAN admins who needed the interruption free work 
>> env to concentrate during their rather dangerous tasks.
>> They had an adjacent room and could switch desks.
>> 
>> But in general:
>> Put up dashboards and tickers and hipchat all you want - human interaction 
>> with mouths and ears is far better.
>> Even if you might get hit by a paper flyer at times.
>> 
>> Florian
>> 
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