bpa;653300 Wrote: > No. > > IIRC UPNP (of which DLNA is a subset) only supports the player to > select, setup and start an audio stream. If two players were to be in > sync then the two player would have to communicate with each other with > a proprietary protocol and arrange sync between themselves - the server > is intended to be minimal - it just provides a stream of data. Olive, Linn and Naim, to name a few, seem to offer such possibility, though. But as you say, and AFAIK, this relies on third-party proprietary technology on top of UPnP/DLNA.
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