bpa;653300 Wrote: 
> No.
> 
> IIRC UPNP (of which DLNA is a subset) only supports the player to
> select, setup and start an audio stream.  If two players were to be in
> sync then the two player would have to communicate with each other with
> a proprietary protocol and arrange sync between themselves - the server
> is intended to be minimal - it just provides a stream of data.
Olive, Linn and Naim, to name a few, seem to offer such possibility,
though.
But as you say, and AFAIK, this relies on third-party proprietary
technology on top of UPnP/DLNA.


-- 
sebp

'Last.fm' (http://www.last.fm/user/sebp)
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