JJZolx wrote: > I may not understand the protocols that well, but I don't see what this > could have to do with your problem. Obviously the content-length won't > be correct, and since I've seen typical 16/44.1 material that can have > compression rates anywhere from 20% to 70%, the number can be wildly > off. Obviously, it must be unimportant or nothing would work at all.
Well the number is indeed *slightly* unimportant (most player's just keep downloading until the server loses the connection). But unfortunately it is not *totally* unimportant, (it helps the player navigate to the right offset during a time seek operation). JJZolx wrote: > Doesn't LMS itself use HTTP to stream, and didn't you say that the > players have no problems playing the same material streamed by LMS? Have > you examined whether or not it's your server that's unable to keep the > SB buffers filled? Indeed. Believe me, I am exploring all possible explanations... ------------------------------------------------------------------------ AndrewFG's Profile: http://forums.slimdevices.com/member.php?userid=15838 View this thread: http://forums.slimdevices.com/showthread.php?t=97244 _______________________________________________ discuss mailing list discuss@lists.slimdevices.com http://lists.slimdevices.com/mailman/listinfo/discuss