d6jg wrote: 
> Now I think about it I can see the logic as to why it wouldn’t but also
> how you could be fooled into thinking that even at 100% it could /
> should work.

Does this mean that's ReplayGain is disabled by LMS when a player's
volume is fixed at 100%? Is that actually in the code?

Someone explain to me why it cannot work at 100%.


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