Hello all. Since installing 6.3.* I have spent quite a bit of time trying to get my system stable again. I thought I'd got it sussed and then, for no apparent reason I started to suffer from drop outs, something I'd not experienced for a long time.
I'm running XP Home on a 500mhz PII Dell Latitude laptop with 192m RAM. Before anyone says... well that obviously won't work.. I have to point out that it has worked pretty flawlessly for the last year. I've only experienced problems recently, and they started some time after installing 6.3.1, i.e. 6.3.1 worked fine for a while. The laptop is running a very "slim" version of Windows. The only other thing it runs is SlimServer. I get signal strength of over 90% on my Squeezebox 2. The Squeezebox is wireless, all other stuff is wired. I'm not too sure how to go about working out what the problem is. I've started "Server and Network Health" and it does indicate a problem, but I'm just not sure what to do next. I'd appreciate it if someone could point me in a sensible direction. I would run the debug stuff, but I am not sure which options to use. Any help appreciated. My "Server and Network Help" output is below. I have been pinging the machine hosting SlimServer from my main machine whilst drop outs have been occuring and all seems fine (i.e. all pings less than 1ms and no lost packets), so the machine is not dropping off the network. The event viewer shows nothing. MC Squeezebox2 Please queue up several tracks to play on this player and start them playing. Then press the Reset Counters link above to clear the statistics and update this display. Summary Control Connection : OK Streaming Connection : OK Player Signal Strength : OK Buffer Fullness : OK Server Response Time : Occasional Poor Response Warnings Your server response time is occasionally longer than desired. This may cause audio dropouts, especially on Slimp3 and Squeezebox1 players. It may be due to background load on your server or a slimserver task taking longer than normal. Player Performance : Squeezebox2 The graphs shown here record the long term trend for each of the player performance measurements below. They display the number and percentage of measurements which fall within each measurement band. It is imporant to leave the player playing for a while and then assess the graphs. Player Signal Strength This graph shows the strength of the wireless signal received by your player. Higher signal strength is better. The player reports signal strength while it is playing. < 10 : 0 : 0% < 20 : 0 : 0% < 30 : 0 : 0% < 40 : 0 : 0% < 50 : 0 : 0% < 60 : 0 : 0% < 70 : 0 : 0% < 80 : 3 : 0% < 90 : 3669 : 58% ############################ < 100 : 2708 : 42% ##################### >=100 : 0 : 0% max : 97.000000 min : 78.000000 avg : 88.246238 Buffer Fullness This graph shows the fill of the player's buffer. Higher buffer fullness is better. Note the buffer is only filled while the player is playing tracks. Squeezebox1 uses a small buffer and it is expected to stay full while playing. If this value drops to 0 it will result in audio dropouts. This is likely to be due to network problems. Squeezebox2 uses a large buffer. This drains to 0 at the end of each track and then refills for the next track. You should only be concerned if the buffer fill is not high for the majority of the time a track is playing. Playing remote streams can lead to low buffer fill as the player needs to wait for data from the remote server. This is not a cause for concern. < 10 : 579 : 11% ##### < 20 : 30 : 1% < 30 : 37 : 1% < 40 : 45 : 1% < 50 : 45 : 1% < 60 : 56 : 1% < 70 : 50 : 1% < 80 : 69 : 1% < 90 : 100 : 2% < 100 : 4285 : 81% ######################################## >=100 : 0 : 0% max : 99.999936 min : 0.000000 avg : 85.509031 Control Connection This graph shows the number of messages queued up to send to the player over the control connection. A measurement is taken every time a new message is sent to the player. Values above 1-2 indicate potential network congestion or that the player has become disconnected. < 1 : 121 :100% ################################################## < 2 : 0 : 0% < 5 : 0 : 0% < 10 : 0 : 0% < 20 : 0 : 0% >=20 : 0 : 0% max : 0.000000 min : -1.000000 avg : -0.016529 Server Performance The graphs shown here record the long term trend for each of the server performance measurements below. They display the number and percentage of measurements which fall within each measurement band. Server Response Time This graph shows the length of time between slimserver responding to requests from any player. It is measured in seconds. Lower numbers are better. If you notice response times of over 1 second this could lead to problems with audio performance. The cause of long response times could be either other programs running on the server or slimserver processing a complex task. < 0.002 : 138036 : 81% ######################################## < 0.005 : 18602 : 11% ##### < 0.01 : 4165 : 2% # < 0.015 : 1120 : 1% < 0.025 : 7248 : 4% ## < 0.05 : 688 : 0% < 0.1 : 364 : 0% < 0.5 : 385 : 0% < 1 : 36 : 0% < 5 : 38 : 0% >=5 : 45 : 0% max : 56.367177 min : -0.008761 avg : 0.007770 Timer Accuracy Slimserver uses a timer mechanism to trigger events such as updating the user interface. This graph shows how accurately each timer task is run relative to the time it was intended to be run. It is measured in seconds. Timer tasks are scheduled by the server to run at some point in the future. As only one timer task can run at once and the server may also be performing other activity, timer tasks always run slightly after the time they are scheduled for. However if timer tasks run significantly after they are scheduled this can become noticable through delay in the user interface. < 0.002 : 6139 : 47% ####################### < 0.005 : 2873 : 22% ########### < 0.01 : 3224 : 25% ############ < 0.015 : 168 : 1% < 0.025 : 67 : 1% < 0.05 : 58 : 0% < 0.1 : 81 : 1% < 0.5 : 121 : 1% < 1 : 37 : 0% < 5 : 90 : 1% >=5 : 145 : 1% max : 55.997836 min : 0.000000 avg : 0.210063 Timer Task Duration This graph shows how long each timer task runs for. It is measured in seconds. If any timer task takes more than 0.5 seconds this is likely to impact the user interface. < 0.002 : 6964 : 54% ########################## < 0.005 : 42 : 0% < 0.01 : 569 : 4% ## < 0.015 : 1217 : 9% #### < 0.025 : 4113 : 32% ############### < 0.05 : 53 : 0% < 0.1 : 20 : 0% < 0.5 : 24 : 0% < 1 : 0 : 0% < 5 : 1 : 0% >=5 : 0 : 0% max : 1.012572 min : 0.000203 avg : 0.007812 -- ModelCitizen Squeezebox2 > Benchmark Dac1 > Naim NAC 82 > Naim NAP 250 > Shahinian Arcs. Music catalog: http://modelcitizen.mine.nu/music.txt ------------------------------------------------------------------------ ModelCitizen's Profile: http://forums.slimdevices.com/member.php?userid=446 View this thread: http://forums.slimdevices.com/showthread.php?t=26544 _______________________________________________ discuss mailing list discuss@lists.slimdevices.com http://lists.slimdevices.com/lists/listinfo/discuss