And now something for techies only.

I made a -60dB sine file, and went through the same process as above.
The resulting files are analyzed by spectrum analyzer and presented as
follows:

green: (*1) original 16-bit wav file synthesized by soundforge
violet: (*4) wav file obtained by compressing and decompressing using
lame
red: (*3) wav file digitally captured from squeezebox, playing mp3

The original file (green) is mathematically perfect, all "artefacts"
are 16-bit rounding.

The mp3 file (violet) is surprisingly good, looking almost the same as
the original. That is probably because a high-bitrate mp3 is more than
enough for a single sine signal.

The file captured from squeeze (red) is some 20dB worse, clearly
showing the artefacts. In the real situation, with a complex music
file, the induced noise is probably much higher, although not so easy
to demonstrate.

Hope this may help to easier find and analyze the bug.


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damir
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