Good evening everybody. That's my first post here, so let's how this works. 
:)

This particular discussion caught my sight as it might introduce something 
really "low-level" functionality into the template engine.


I can contribute here to the "design consideration" that from my experience 
with other (less experienced) developers it that the difference of "is" and 
"==" is not quite easy to explain (as illustrated by this thread as well). 
So, I am not 100% convinced that "is" and "is not" is a valid use-case for 
a template language but I may miss some important piece here.


However, given the docs and tests added in the patch, it seems the intended 
use-case for this kind of feature is to check for "is None", "is not None", 
"is True", "is not True" etc. Would it makes sense to hard-wire those 
specific use-cases instead?

(Admittedly, even those can be implemented using "==".)

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