On 6/10/2014 1:27 PM, Barry Leiba wrote:
>>  > Each of those conditionals will not actually be satisfied.  User's
>>  > tend not to notice such things.  The tend not to understand what
>>  > they mean.  Even when they understand, they tend to evaluate
>>  > choices poorly.  They tend to apply choices inconsistently.
>>
>> Yes, yes, yes, and yes (all modulo "are we letting 'perfect' be the
>> enemy of 'better'?" -- you have a *really* dim view of the average
>> users' capabilities!)

Actually I have a pretty typical view, relative to folks who have to
direct experience with human factors, UI/UX, cognitive, memory and
attention models, and the like.  And as I said, I made a point of
testing my summary judgement with a group of real experts, last summer.

My preference is to do design that accepts the realities of the
operational context for the design.

So, for example, a design that makes inappropriate demands on end users
will fail.

Humans are erratic in paying attention.  Humans are typically quite poor
at understanding computer security models.  Humans are inconsistent in
making decisions during real-time interactions.

etc., etc.

To repeat, my comments on this are not in the least controversial
amongst folk who study such things.

d/
-- 
Dave Crocker
Brandenburg InternetWorking
bbiw.net

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