Where to get most pure/quality and basic drumloops and -sounds? All those
webpages I've been to do not have them. Any suggestions?

Dzheimz



----- Original Message -----
From: "Jurgen Baute" <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 1:40 AM
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....


>
> I'm not saying I'm an expert actually, but on the amen compo track I made
I've used
> Recycle to chop up the amen into exactly 23 seperate wav files, and
reconstructed my
> loops from there in Fruity.
> If I would've done that in SoundForge I'd probably spend hours doing just
that, instead
> of minutes.
>
> <plug>
> You can check it out at http://www.groundmotion.com/amencompo
> it's the Obskuras track
> </plug>
>
> ------------------------
> On 19 Dec 2001, at 0:31, Jurgen Baute wrote:
>
> >
> > Don't want to start an argument here,
> > but I see Recycle as a tool to skip all the tedious manual cutting you
do in SoundForge.
> >
> > In 99% of the cases Recycle gets it right, and if it doesn't it's just a
matter of
> > adjusting the "looppoint",
> > and of course, as you stated, it's a good idea to use hits that are in
the same "loop", or
> > closer together, to keep that magical flow in there.
> >
> > I'm glad a tool like Recycle exists, so I can spend more time with the
more fun bits of
> > programming a tune.
> >
> > Oh and btw,
> > good post!! :)
> >
> > ------------------------
> > On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote:
> >
> > > It's the same way most (breaks oriented) producers do it now.
> > > I always cut up breaks in soundforge myself.
> > > 1) its more accurate and MOST importantly
> > > 2) I don't just take the hits.
> > >
> > > An explanation
> > >
> > > I'll take a drum loop, say two bars in length, and once I've done all
> > > the Direct X/VST plugin magic in soundforge and wavelab......and once
> > > ive got it at the right temp.......then in soundforge I'll send the
> > > whole loop to sample number 1 say.
> > > Then I'll cut that first beat off, and so the loop is now shorter than
> > > the full two bars, and will now begin from say a hat inbetween the
first
> > > kick and snare. I'll send that to sample number 2.
> > > Then I'll cut it from the snare onwards, and send this section to
sample
> > > 3.
> > > Until I get to the end of the loop, the last sample I send over should
> > > just be an individual hit, the last one in the loop.
> > >
> > > Why do this you ask? Well sure it takes more memory in my sampler, but
> > > memory is cheap, and if you know how to use a sampler well then you
make
> > > efficient use of that memory.
> > >
> > > The main reason for doing this, is that all of the feeling in a break
> > > and the movement in it, the groove if you like is held in the bits
> > > inbetween the main hits.
> > > Sometimes people refer to these as ghost hits, and if its not ghost
hits
> > > then the feeling often just comes from things like the decay
> > > characteristic of the hits.
> > > So the way I use breaks, I have any individual hit I want to hand,
> > > keymapped. The difference being, if I hold the key down, I get more
than
> > > just that hit, but a part of the loop too.....
> > >
> > > Now back in the very first instance, at or before the conception of
> > > hardcore and d&b, drum loops would be taken in there entireity, time
> > > stretched and laid down straight.
> > > Then as time progressed you could see these loops maybe being split
into
> > > a couple of sections etc, and slightly rearranged.
> > > And b4 you know it you have producers like source direct and photek
> > > cutting these breaks up as I described above to give you ultimate
> > > flexibility and re-arranging power.
> > >
> > > So by laying down these various sections of breaks, in different
length
> > > segments or whatever - there are no rules - you can very quickly build
> > > up different grooves.
> > >
> > > Once you have that groove, you may want to clean it up a little by
> > > deconstructing any longer sections of loop you are playing on a single
> > > note into smaller sections, or even individual hits.
> > > When doing this, the envelope and filter settings in your sampler
become
> > > crucial in obtaining the same feel as you had whilst just playing a
> > > section of the loop on that one key.
> > >
> > > This step is also very important for achieving a fat sound, because
you
> > > should have kicks, snares and hats on different channels on the desk,
so
> > > you want the hist to be as granular as possible whilst retaing a real
> > > groove.
> > >
> > > Its hard to describe, but quite a simple concept.
> > > A lot of producers I run into who are just getting going will be using
> > > recycle or whatever and programming these individual hits, and the
> > > result often sounds staccato and interupted.
> > > That's what you've got to avoid.
> > >
> > > Note that the whole above ranting, is only one part of it, having the
> > > right sound on your breaks is awhole other consideration.
> > >
> > > Hope this helps someone.
> > >
> > >
> > > **************************************
> > > Get your FREE Web based email at
> > > http://www.m4jungle.com
> > > **************************************
> > > Streetbeats, Noir, Pi, Z-no
> > > http://www.streetbeats.co.uk
> > > http://www.m4jungle.com
> > > http://www.noir-recordings.com
> > > http://www.pi-recordings.com
> > > http://www.z-no.co.uk
> > > **************************************
> > >
> > >
> > > -----Original Message-----
> > > From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> > > Sent: 18 December 2001 17:26
> > > To: Drum & Bass Arena Discussion List
> > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> > >
> > >
> > > recycle really does help with the cutting up of sampled breaks.
> > >
> > > > ----------
> > > > From: Daniel Norman
> > > > Reply To: Drum & Bass Arena Discussion List
> > > > Sent: Tuesday, December 18, 2001 11:34 AM
> > > > To: Drum & Bass Arena Discussion List
> > > > Subject: [dnb-prod] Breaks Programming -How? Hidden Secret.....
> > > >
> > > > Hi,
> > > >
> > > > After all the stuff about PC conflicts and nastiness, I've got a
> > > > question on good old beats production.
> > > >
> > > > Since peeps here can cast their minds back to stunning tunes like
> > > > Source Direct / Oblivion on Streetbeats and basically all the Photek
> > > > Productions, DeeJay Recordings (Pete Parsons - genius), deep stuff
> > > > etc, etc - i was just wondering if anyone here had ever managed to
> > > > approach their kind of breaks programming. How the f*ck do they do
it?
> > > >
> > > > I only really bought my studio kit to try to make intricate breaks
for
> > >
> > > > myself like i had always heard from those guys and after 2 yrs i
know
> > > > what i'm doing, but i can't get my breaks to sound like they used to
> > > > in 95....
> > > >
> > > > Basically, I haven't got Recycle for the A3000v2 sampler yet and i'm
> > > > thinking this is where i'm missing out. Can you generally use
Recycle
> > > > to make to beats like on the tunes above. I have processed a ton of
> > > > breaks in Cool Edit Pro, but its during the tune that i can't quite
> > > > get them to cut up properly and still sound runnin'
> > > >
> > > > I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas I'm
> > > > guessing peeps used to use Ataris and early Macs with Akai S3000
> > > > samplers - i know the timing of PCs, Logic and the Yam sampler might
> > > > not be so good as the Atari and Akai, but surely thats not the whole
> > > > story?
> > > >
> > > >  I'm thinking that Recycle/SCSI card might be the ultimate
> > > > solution.....
> > > >
> > > > Any help would be cool,
> > > >
> > > > Cheers,
> > > >
> > > >
> > > > Dan
> > > >
> > > >
> > > >
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> >
> > "progress doesn't come from early risers,
> >  progress is made by lazy men looking for easier ways to do things"
> >
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>  progress is made by lazy men looking for easier ways to do things"
>
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