My opinion:  if the sound is 11kHZ you cant process it to sound like 44kHZ.
'Could have a littlebit better result with editing loops with those things U
mentioned though,
but it still remains weak. What I'm aiming is I think that most producers
just dont want to
upload their "good" sounds to public pages.
Any thoughts/suggestions?


Peace,
Dzheimz




----- Original Message -----
From: "Turbo Hz" <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
Sent: Thursday, January 10, 2002 2:05 PM
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....


> low quality?
> Haven't seen so much quality in ages!!!
>
> Don't be a lazy ass and process the beats!!!
> Most of them are original samples from vinyl, in it's original form
(that's
> why some sound a bit dull).
> But you can do a lot to improve them! what about exciters, compressors...
??
>
> That's what the breakbeat science is all about!
>
> ----- Original Message -----
> From: "Ott "Dzheimz" Karp" <[EMAIL PROTECTED]>
> To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
> Sent: Thursday, January 10, 2002 1:02 PM
> Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
>
>
> > Thanks You very much for the info, but the breaks there seem to be a bit
> > lowquality, what do You think?
> > For quality production they are not enough. Is there any "proffessional"
> > sites for downloading loops'n'braks?
> >
> >
> > Dzheimz
> >
> >
> > ----- Original Message -----
> > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
> > Sent: Wednesday, January 09, 2002 8:52 PM
> > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> >
> >
> > >
> > > if you want all the classics -and I know you do :) - this is that DOA
> > thread with all of
> > > em in there
> > >
> > >
> >
>
http://www.dogsonacid.com/showthread.php?s=d96f979e5e71db7cfd818b7aaca08630&;
> > threadid=21973
> > >
> > > I hope you have Cable or DSL, cause those signatures are getting
bigger
> by
> > the day :)
> > >
> > > ------------------------
> > > On 8 Jan 2002, at 22:13, Ott "Dzheimz" Karp wrote:
> > >
> > > > Where to get most pure/quality and basic drumloops and -sounds? All
> > those
> > > > webpages I've been to do not have them. Any suggestions?
> > > >
> > > > Dzheimz
> > > >
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > > > To: "Drum & Bass Arena Discussion List"
> <[EMAIL PROTECTED]>
> > > > Sent: Wednesday, December 19, 2001 1:40 AM
> > > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> > > >
> > > >
> > > > >
> > > > > I'm not saying I'm an expert actually, but on the amen compo track
I
> > made
> > > > I've used
> > > > > Recycle to chop up the amen into exactly 23 seperate wav files,
and
> > > > reconstructed my
> > > > > loops from there in Fruity.
> > > > > If I would've done that in SoundForge I'd probably spend hours
doing
> > just
> > > > that, instead
> > > > > of minutes.
> > > > >
> > > > > <plug>
> > > > > You can check it out at http://www.groundmotion.com/amencompo
> > > > > it's the Obskuras track
> > > > > </plug>
> > > > >
> > > > > ------------------------
> > > > > On 19 Dec 2001, at 0:31, Jurgen Baute wrote:
> > > > >
> > > > > >
> > > > > > Don't want to start an argument here,
> > > > > > but I see Recycle as a tool to skip all the tedious manual
cutting
> > you
> > > > do in SoundForge.
> > > > > >
> > > > > > In 99% of the cases Recycle gets it right, and if it doesn't
it's
> > just a
> > > > matter of
> > > > > > adjusting the "looppoint",
> > > > > > and of course, as you stated, it's a good idea to use hits that
> are
> > in
> > > > the same "loop", or
> > > > > > closer together, to keep that magical flow in there.
> > > > > >
> > > > > > I'm glad a tool like Recycle exists, so I can spend more time
with
> > the
> > > > more fun bits of
> > > > > > programming a tune.
> > > > > >
> > > > > > Oh and btw,
> > > > > > good post!! :)
> > > > > >
> > > > > > ------------------------
> > > > > > On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote:
> > > > > >
> > > > > > > It's the same way most (breaks oriented) producers do it now.
> > >
> > > > > > > I always cut up breaks in soundforge myself.
> > > > > > > 1) its more accurate and MOST importantly
> > > > > > > 2) I don't just take the hits.
> > > > > > >
> > > > > > > An explanation
> > > > > > >
> > > > > > > I'll take a drum loop, say two bars in length, and once I've
> done
> > all
> > > > > > > the Direct X/VST plugin magic in soundforge and
wavelab......and
> > once
> > > > > > > ive got it at the right temp.......then in soundforge I'll
send
> > the
> > > > > > > whole loop to sample number 1 say.
> > > > > > > Then I'll cut that first beat off, and so the loop is now
> shorter
> > than
> > > > > > > the full two bars, and will now begin from say a hat inbetween
> the
> > > > first
> > > > > > > kick and snare. I'll send that to sample number 2.
> > > > > > > Then I'll cut it from the snare onwards, and send this section
> to
> > > > sample
> > > > > > > 3.
> > > > > > > Until I get to the end of the loop, the last sample I send
over
> > should
> > > > > > > just be an individual hit, the last one in the loop.
> > > > > > >
> > > > > > > Why do this you ask? Well sure it takes more memory in my
> sampler,
> > but
> > > > > > > memory is cheap, and if you know how to use a sampler well
then
> > you
> > > > make
> > > > > > > efficient use of that memory.
> > > > > > >
> > > > > > > The main reason for doing this, is that all of the feeling in
a
> > break
> > > > > > > and the movement in it, the groove if you like is held in the
> bits
> > > > > > > inbetween the main hits.
> > > > > > > Sometimes people refer to these as ghost hits, and if its not
> > ghost
> > > > hits
> > > > > > > then the feeling often just comes from things like the decay
> > > > > > > characteristic of the hits.
> > > > > > > So the way I use breaks, I have any individual hit I want to
> hand,
> > > > > > > keymapped. The difference being, if I hold the key down, I get
> > more
> > > > than
> > > > > > > just that hit, but a part of the loop too.....
> > > > > > >
> > > > > > > Now back in the very first instance, at or before the
conception
> > of
> > > > > > > hardcore and d&b, drum loops would be taken in there
entireity,
> > time
> > > > > > > stretched and laid down straight.
> > > > > > > Then as time progressed you could see these loops maybe being
> > split
> > > > into
> > > > > > > a couple of sections etc, and slightly rearranged.
> > > > > > > And b4 you know it you have producers like source direct and
> > photek
> > > > > > > cutting these breaks up as I described above to give you
> ultimate
> > > > > > > flexibility and re-arranging power.
> > > > > > >
> > > > > > > So by laying down these various sections of breaks, in
different
> > > > length
> > > > > > > segments or whatever - there are no rules - you can very
quickly
> > build
> > > > > > > up different grooves.
> > > > > > >
> > > > > > > Once you have that groove, you may want to clean it up a
little
> by
> > > > > > > deconstructing any longer sections of loop you are playing on
a
> > single
> > > > > > > note into smaller sections, or even individual hits.
> > > > > > > When doing this, the envelope and filter settings in your
> sampler
> > > > become
> > > > > > > crucial in obtaining the same feel as you had whilst just
> playing
> > a
> > > > > > > section of the loop on that one key.
> > > > > > >
> > > > > > > This step is also very important for achieving a fat sound,
> > because
> > > > you
> > > > > > > should have kicks, snares and hats on different channels on
the
> > desk,
> > > > so
> > > > > > > you want the hist to be as granular as possible whilst retaing
a
> > real
> > > > > > > groove.
> > > > > > >
> > > > > > > Its hard to describe, but quite a simple concept.
> > > > > > > A lot of producers I run into who are just getting going will
be
> > using
> > > > > > > recycle or whatever and programming these individual hits, and
> the
> > > > > > > result often sounds staccato and interupted.
> > > > > > > That's what you've got to avoid.
> > > > > > >
> > > > > > > Note that the whole above ranting, is only one part of it,
> having
> > the
> > > > > > > right sound on your breaks is awhole other consideration.
> > > > > > >
> > > > > > > Hope this helps someone.
> > > > > > >
> > > > > > >
> > > > > > > **************************************
> > > > > > > Get your FREE Web based email at
> > > > > > > http://www.m4jungle.com
> > > > > > > **************************************
> > > > > > > Streetbeats, Noir, Pi, Z-no
> > > > > > > http://www.streetbeats.co.uk
> > > > > > > http://www.m4jungle.com
> > > > > > > http://www.noir-recordings.com
> > > > > > > http://www.pi-recordings.com
> > > > > > > http://www.z-no.co.uk
> > > > > > > **************************************
> > > > > > >
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> > > > > > > Sent: 18 December 2001 17:26
> > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
> > Secret.....
> > > > > > >
> > > > > > >
> > > > > > > recycle really does help with the cutting up of sampled
breaks.
> > > > > > >
> > > > > > > > ----------
> > > > > > > > From: Daniel Norman
> > > > > > > > Reply To: Drum & Bass Arena Discussion List
> > > > > > > > Sent: Tuesday, December 18, 2001 11:34 AM
> > > > > > > > To: Drum & Bass Arena Discussion List
> > > > > > > > Subject: [dnb-prod] Breaks Programming -How? Hidden
> Secret.....
> > > > > > > >
> > > > > > > > Hi,
> > > > > > > >
> > > > > > > > After all the stuff about PC conflicts and nastiness, I've
got
> a
> > > > > > > > question on good old beats production.
> > > > > > > >
> > > > > > > > Since peeps here can cast their minds back to stunning tunes
> > like
> > > > > > > > Source Direct / Oblivion on Streetbeats and basically all
the
> > Photek
> > > > > > > > Productions, DeeJay Recordings (Pete Parsons - genius), deep
> > stuff
> > > > > > > > etc, etc - i was just wondering if anyone here had ever
> managed
> > to
> > > > > > > > approach their kind of breaks programming. How the f*ck do
> they
> > do
> > > > it?
> > > > > > > >
> > > > > > > > I only really bought my studio kit to try to make intricate
> > breaks
> > > > for
> > > > > > >
> > > > > > > > myself like i had always heard from those guys and after 2
yrs
> i
> > > > know
> > > > > > > > what i'm doing, but i can't get my breaks to sound like they
> > used to
> > > > > > > > in 95....
> > > > > > > >
> > > > > > > > Basically, I haven't got Recycle for the A3000v2 sampler yet
> and
> > i'm
> > > > > > > > thinking this is where i'm missing out. Can you generally
use
> > > > Recycle
> > > > > > > > to make to beats like on the tunes above. I have processed a
> ton
> > of
> > > > > > > > breaks in Cool Edit Pro, but its during the tune that i
can't
> > quite
> > > > > > > > get them to cut up properly and still sound runnin'
> > > > > > > >
> > > > > > > > I'm using a PII 450, Logic Silver and the Yamaha A3000,
> whereas
> > I'm
> > > > > > > > guessing peeps used to use Ataris and early Macs with Akai
> S3000
> > > > > > > > samplers - i know the timing of PCs, Logic and the Yam
sampler
> > might
> > > > > > > > not be so good as the Atari and Akai, but surely thats not
the
> > whole
> > > > > > > > story?
> > > > > > > >
> > > > > > > >  I'm thinking that Recycle/SCSI card might be the ultimate
> > > > > > > > solution.....
> > > > > > > >
> > > > > > > > Any help would be cool,
> > > > > > > >
> > > > > > > > Cheers,
> > > > > > > >
> > > > > > > >
> > > > > > > > Dan
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > DISCLAIMER: The Information in this message is confidential
> and
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> > > > > >
> >
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