Thanks You very much for the info, but the breaks there seem to be a bit
lowquality, what do You think?
For quality production they are not enough. Is there any "proffessional"
sites for downloading loops'n'braks?


Dzheimz


----- Original Message -----
From: "Jurgen Baute" <[EMAIL PROTECTED]>
To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
Sent: Wednesday, January 09, 2002 8:52 PM
Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....


>
> if you want all the classics -and I know you do :) - this is that DOA
thread with all of
> em in there
>
>
http://www.dogsonacid.com/showthread.php?s=d96f979e5e71db7cfd818b7aaca08630&;
threadid=21973
>
> I hope you have Cable or DSL, cause those signatures are getting bigger by
the day :)
>
> ------------------------
> On 8 Jan 2002, at 22:13, Ott "Dzheimz" Karp wrote:
>
> > Where to get most pure/quality and basic drumloops and -sounds? All
those
> > webpages I've been to do not have them. Any suggestions?
> >
> > Dzheimz
> >
> >
> >
> > ----- Original Message -----
> > From: "Jurgen Baute" <[EMAIL PROTECTED]>
> > To: "Drum & Bass Arena Discussion List" <[EMAIL PROTECTED]>
> > Sent: Wednesday, December 19, 2001 1:40 AM
> > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden Secret.....
> >
> >
> > >
> > > I'm not saying I'm an expert actually, but on the amen compo track I
made
> > I've used
> > > Recycle to chop up the amen into exactly 23 seperate wav files, and
> > reconstructed my
> > > loops from there in Fruity.
> > > If I would've done that in SoundForge I'd probably spend hours doing
just
> > that, instead
> > > of minutes.
> > >
> > > <plug>
> > > You can check it out at http://www.groundmotion.com/amencompo
> > > it's the Obskuras track
> > > </plug>
> > >
> > > ------------------------
> > > On 19 Dec 2001, at 0:31, Jurgen Baute wrote:
> > >
> > > >
> > > > Don't want to start an argument here,
> > > > but I see Recycle as a tool to skip all the tedious manual cutting
you
> > do in SoundForge.
> > > >
> > > > In 99% of the cases Recycle gets it right, and if it doesn't it's
just a
> > matter of
> > > > adjusting the "looppoint",
> > > > and of course, as you stated, it's a good idea to use hits that are
in
> > the same "loop", or
> > > > closer together, to keep that magical flow in there.
> > > >
> > > > I'm glad a tool like Recycle exists, so I can spend more time with
the
> > more fun bits of
> > > > programming a tune.
> > > >
> > > > Oh and btw,
> > > > good post!! :)
> > > >
> > > > ------------------------
> > > > On 18 Dec 2001, at 17:51, Scope - Streetbeats wrote:
> > > >
> > > > > It's the same way most (breaks oriented) producers do it now.
>
> > > > > I always cut up breaks in soundforge myself.
> > > > > 1) its more accurate and MOST importantly
> > > > > 2) I don't just take the hits.
> > > > >
> > > > > An explanation
> > > > >
> > > > > I'll take a drum loop, say two bars in length, and once I've done
all
> > > > > the Direct X/VST plugin magic in soundforge and wavelab......and
once
> > > > > ive got it at the right temp.......then in soundforge I'll send
the
> > > > > whole loop to sample number 1 say.
> > > > > Then I'll cut that first beat off, and so the loop is now shorter
than
> > > > > the full two bars, and will now begin from say a hat inbetween the
> > first
> > > > > kick and snare. I'll send that to sample number 2.
> > > > > Then I'll cut it from the snare onwards, and send this section to
> > sample
> > > > > 3.
> > > > > Until I get to the end of the loop, the last sample I send over
should
> > > > > just be an individual hit, the last one in the loop.
> > > > >
> > > > > Why do this you ask? Well sure it takes more memory in my sampler,
but
> > > > > memory is cheap, and if you know how to use a sampler well then
you
> > make
> > > > > efficient use of that memory.
> > > > >
> > > > > The main reason for doing this, is that all of the feeling in a
break
> > > > > and the movement in it, the groove if you like is held in the bits
> > > > > inbetween the main hits.
> > > > > Sometimes people refer to these as ghost hits, and if its not
ghost
> > hits
> > > > > then the feeling often just comes from things like the decay
> > > > > characteristic of the hits.
> > > > > So the way I use breaks, I have any individual hit I want to hand,
> > > > > keymapped. The difference being, if I hold the key down, I get
more
> > than
> > > > > just that hit, but a part of the loop too.....
> > > > >
> > > > > Now back in the very first instance, at or before the conception
of
> > > > > hardcore and d&b, drum loops would be taken in there entireity,
time
> > > > > stretched and laid down straight.
> > > > > Then as time progressed you could see these loops maybe being
split
> > into
> > > > > a couple of sections etc, and slightly rearranged.
> > > > > And b4 you know it you have producers like source direct and
photek
> > > > > cutting these breaks up as I described above to give you ultimate
> > > > > flexibility and re-arranging power.
> > > > >
> > > > > So by laying down these various sections of breaks, in different
> > length
> > > > > segments or whatever - there are no rules - you can very quickly
build
> > > > > up different grooves.
> > > > >
> > > > > Once you have that groove, you may want to clean it up a little by
> > > > > deconstructing any longer sections of loop you are playing on a
single
> > > > > note into smaller sections, or even individual hits.
> > > > > When doing this, the envelope and filter settings in your sampler
> > become
> > > > > crucial in obtaining the same feel as you had whilst just playing
a
> > > > > section of the loop on that one key.
> > > > >
> > > > > This step is also very important for achieving a fat sound,
because
> > you
> > > > > should have kicks, snares and hats on different channels on the
desk,
> > so
> > > > > you want the hist to be as granular as possible whilst retaing a
real
> > > > > groove.
> > > > >
> > > > > Its hard to describe, but quite a simple concept.
> > > > > A lot of producers I run into who are just getting going will be
using
> > > > > recycle or whatever and programming these individual hits, and the
> > > > > result often sounds staccato and interupted.
> > > > > That's what you've got to avoid.
> > > > >
> > > > > Note that the whole above ranting, is only one part of it, having
the
> > > > > right sound on your breaks is awhole other consideration.
> > > > >
> > > > > Hope this helps someone.
> > > > >
> > > > >
> > > > > **************************************
> > > > > Get your FREE Web based email at
> > > > > http://www.m4jungle.com
> > > > > **************************************
> > > > > Streetbeats, Noir, Pi, Z-no
> > > > > http://www.streetbeats.co.uk
> > > > > http://www.m4jungle.com
> > > > > http://www.noir-recordings.com
> > > > > http://www.pi-recordings.com
> > > > > http://www.z-no.co.uk
> > > > > **************************************
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: Carr, Timm [mailto:[EMAIL PROTECTED]]
> > > > > Sent: 18 December 2001 17:26
> > > > > To: Drum & Bass Arena Discussion List
> > > > > Subject: [dnb-prod] RE: Breaks Programming -How? Hidden
Secret.....
> > > > >
> > > > >
> > > > > recycle really does help with the cutting up of sampled breaks.
> > > > >
> > > > > > ----------
> > > > > > From: Daniel Norman
> > > > > > Reply To: Drum & Bass Arena Discussion List
> > > > > > Sent: Tuesday, December 18, 2001 11:34 AM
> > > > > > To: Drum & Bass Arena Discussion List
> > > > > > Subject: [dnb-prod] Breaks Programming -How? Hidden Secret.....
> > > > > >
> > > > > > Hi,
> > > > > >
> > > > > > After all the stuff about PC conflicts and nastiness, I've got a
> > > > > > question on good old beats production.
> > > > > >
> > > > > > Since peeps here can cast their minds back to stunning tunes
like
> > > > > > Source Direct / Oblivion on Streetbeats and basically all the
Photek
> > > > > > Productions, DeeJay Recordings (Pete Parsons - genius), deep
stuff
> > > > > > etc, etc - i was just wondering if anyone here had ever managed
to
> > > > > > approach their kind of breaks programming. How the f*ck do they
do
> > it?
> > > > > >
> > > > > > I only really bought my studio kit to try to make intricate
breaks
> > for
> > > > >
> > > > > > myself like i had always heard from those guys and after 2 yrs i
> > know
> > > > > > what i'm doing, but i can't get my breaks to sound like they
used to
> > > > > > in 95....
> > > > > >
> > > > > > Basically, I haven't got Recycle for the A3000v2 sampler yet and
i'm
> > > > > > thinking this is where i'm missing out. Can you generally use
> > Recycle
> > > > > > to make to beats like on the tunes above. I have processed a ton
of
> > > > > > breaks in Cool Edit Pro, but its during the tune that i can't
quite
> > > > > > get them to cut up properly and still sound runnin'
> > > > > >
> > > > > > I'm using a PII 450, Logic Silver and the Yamaha A3000, whereas
I'm
> > > > > > guessing peeps used to use Ataris and early Macs with Akai S3000
> > > > > > samplers - i know the timing of PCs, Logic and the Yam sampler
might
> > > > > > not be so good as the Atari and Akai, but surely thats not the
whole
> > > > > > story?
> > > > > >
> > > > > >  I'm thinking that Recycle/SCSI card might be the ultimate
> > > > > > solution.....
> > > > > >
> > > > > > Any help would be cool,
> > > > > >
> > > > > > Cheers,
> > > > > >
> > > > > >
> > > > > > Dan
> > > > > >
> > > > > >
> > > > > >
> > > > > > DISCLAIMER: The Information in this message is confidential and
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> > > >  progress is made by lazy men looking for easier ways to do things"
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