https://bugs.freedesktop.org/show_bug.cgi?id=30416

Marek Olšák <mar...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |WONTFIX

--- Comment #1 from Marek Olšák <mar...@gmail.com> 2010-09-28 08:37:43 PDT ---
Both shaders *should* fail to compile because you cannot say at compile time
whether they will terminate or not. If a GPU gets stuck in an infinite loop,
it's basically a hard lockup, and your monitor becomes unusable until you reset
the machine. We can't allow that.

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