https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #2 from Silvan Jegen <s.jegen at gmail.com> --- (In reply to Michel Dänzer from comment #1) > Looks like most of the cycles at the start of the apitrace are spent in the > GLSL compiler frontend, in particular in do_common_optimization. Just to clarify: the trace also includes loading of the game itself (which takes a long time too) as well as in-game menu navigation. Loading the in-game menus (especially the options) takes a long time too so it *could* be related. I quit the game after about 1 minute of play time so the last one to two minutes of the trace should be the actual game. Thanks for looking into it! -- You are receiving this mail because: You are on the CC list for the bug. -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20160921/a9966855/attachment.html>