https://bugs.freedesktop.org/show_bug.cgi?id=97879

--- Comment #4 from Andreas Hartmetz <ahartmetz at gmail.com> ---
I have the same problem. Assuming the problem was shader compilation, what
could be done about it, though? Optimizing shader compilation by a factor of 10
seems unrealistic, a disk cache for shaders has been rejected (right?) and
would not always help, e.g. when somebody with a car that uses a new asset
joins.

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