The current code assumes as soon as the device is an HDMI one that it
supports an audio sink. However, strictly speaking, this is exposed as a
separate part of EDID.

This can be checked through the drm_detect_monitor_audio function, so let's
use it and make sure that we can use the HDMI monitor as an output before
sending sound.

Signed-off-by: Maxime Ripard <maxime.rip...@bootlin.com>
---
 drivers/gpu/drm/vc4/vc4_hdmi.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c
index 88fd5df7e7dc..a1bdc065c47c 100644
--- a/drivers/gpu/drm/vc4/vc4_hdmi.c
+++ b/drivers/gpu/drm/vc4/vc4_hdmi.c
@@ -109,6 +109,7 @@ struct vc4_hdmi_encoder {
        struct vc4_encoder base;
        bool hdmi_monitor;
        bool limited_rgb_range;
+       bool monitor_has_audio;
 };
 
 static inline struct vc4_hdmi_encoder *
@@ -278,6 +279,7 @@ static int vc4_hdmi_connector_get_modes(struct 
drm_connector *connector)
                return -ENODEV;
 
        vc4_encoder->hdmi_monitor = drm_detect_hdmi_monitor(edid);
+       vc4_encoder->monitor_has_audio = drm_detect_monitor_audio(edid);
 
        drm_connector_update_edid_property(connector, edid);
        ret = drm_add_edid_modes(connector, edid);
@@ -785,9 +787,13 @@ static int vc4_hdmi_audio_startup(struct snd_pcm_substream 
*substream,
 {
        struct vc4_hdmi *hdmi = dai_to_hdmi(dai);
        struct drm_encoder *encoder = hdmi->encoder;
+       struct vc4_hdmi_encoder *vc4_encoder = to_vc4_hdmi_encoder(encoder);
        struct vc4_dev *vc4 = to_vc4_dev(encoder->dev);
        int ret;
 
+       if (!vc4_encoder->monitor_has_audio)
+               return -ENODEV;
+
        if (hdmi->audio.substream && hdmi->audio.substream != substream)
                return -EINVAL;
 
-- 
git-series 0.9.1
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